Created lighting assets for SimCity, including DLCs and Cities of Tomorrow Expansion Pack, using Maya and proprietary software and in-game editor. My contributions included:
-Architectural lighting design and lights placement (in-game editor) for 900+ buildings.
- In-charged global lighting. Oversaw the lighting budget.
- Orchestrated lighting timing on all game functions.
- Controlled shadows, depth of field, AO, level of pollution, Atmospherics, water surface and implement Time-of-day lighting change.
Simcity Visual Target CryEngine