I have been exploring better workflow to include color grading in my lighting process. After lighting the "Abandoned Factory Day Time" scene in Unreal and created LUT in DaVinci Resolve, I realized the color grading process better started from the beginning. Meaning that I need to light the scene more neutral and create a bigger range during the unreal stage, for color grading later. Also right after rough lighting, I try the first pass of color exploration using photoshop or DaVinci Resolve to get a feel of how the lighting works. This workflow is much faster to explore color/lighting/mood than relying on rebake and reposition lights in the engine.
So long story short, here are a couple of color explorations using rough lighting. So I can go back and forth between lighting in engine and post-process.