Color Explorations

I have been exploring better workflow to include color grading in my lighting process. After lighting the "Abandoned Factory Day Time" scene in Unreal and created LUT in DaVinci Resolve, I realized the color grading process better started from the beginning. Meaning that I need to light the scene more neutral and create a bigger range during the unreal stage, for color grading later. Also right after rough lighting, I try the first pass of color exploration using photoshop or DaVinci Resolve to get a feel of how the lighting works. This workflow is much faster to explore color/lighting/mood than relying on rebake and reposition lights in the engine.
So long story short, here are a couple of color explorations using rough lighting. So I can go back and forth between lighting in engine and post-process.

This look is Inspired by the movie "Ford v Ferrari".

This look is Inspired by the movie "Ford v Ferrari".

This look is Inspired by the movie "Ford v Ferrari".

This look is Inspired by the movie "Ford v Ferrari".

This is my version of the most popular "Orange Teal" color palettes.

This is my version of the most popular "Orange Teal" color palettes.

This is my version of the most popular "Orange Teal" color palettes.

This is my version of the most popular "Orange Teal" color palettes.

This is my version of the most popular "Orange Teal" color palettes.

This is my version of the most popular "Orange Teal" color palettes.