Abandoned Factory

Some lighting practices using the scene from Scans Factory, Abandoned Factory, found on the Unreal marketplace. (https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene)

This is my first effort using Unreal Engine 4.20 to do lighting. To re-light the scene, I removed every lighting component, Efx, atmospheres, and reset the Post Process to get a blank canvas. I then added and tweaked my own skylight, directional light, fog and adjust Post-Process at the end. All lighting is fully dynamic with raytraced shadows/reflections.
Since this is my first batch, I am going for a straight forward bright sunny afternoon with a bit haze. More of a photo-realistic look. After this test, I will try more dramatic lighting. Thanks for stopping by!

The following 5 images are captured from the same scene. It has the same lighting as first image of this sequence.

The following 5 images are captured from the same scene. It has the same lighting as first image of this sequence.